About

Environments that
hold their breath.

I've spent the last decade building environments for AAA games — currently as an Advanced Senior Environment Artist at Insomniac Games. My work sits at the intersection of world building and creating 3d assets, with a deep bench in technical art when a scene demands it.

I'm happiest in the quiet part of production: kitbashing a modular set until it reads at every distance, chasing a single hero shot until the light lands, or coaching a junior through the moment a material finally clicks. Craft, taste, and the small collaborative wins that make a level feel inevitable.

Outside the studio I paint from life, hike whenever the weather agrees, and quietly collect reference from anywhere with weather and time on it.